Welcome

Lifan Wu

I am Lifan Wu, a third year PhD student at University of California, San Diego. My advisor is Prof. Ravi Ramamoorthi. I graduated from Tsinghua University in July 2015.

My research interest is physically based rendering, including sparse sampling and reconstruction of visual signals, realistic appearance modeling, and light transport. At Tsinghua, I worked at Graphics and Geometric Computing Group, advised by Prof. Kun Xu. In summer 2014, I worked as a research intern at Washington University in St. Louis, advised by Prof. Tao Ju.

Email: winmad.wlf [at] gmail [dot] com

Curriculum Vitae

News

Publications

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Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects
Lifan Wu, Ling-Qi Yan, Alexandr Kuznetsov, Ravi Ramamoorthi
Computer Graphics Forum (EGSR 2017), June 2017
[Paper] [Slides] [Video]


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Downsampling Scattering Parameters for Rendering Anisotropic Media
Shuang Zhao*, Lifan Wu*, Fredo Durand, Ravi Ramamoorthi
(* Joint first authors)
ACM Transactions on Graphics (SIGGRAPH Asia 2016), Nov. 2016
[Project] [Paper] [Slides] [Video] [Code & Data]

Miscellaneous

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Intermediate Path Tracing and Merging
Working with Fujun Luan, Weilun Sun, Kun Xu
(Inspired by Vertex Connection and Merging. Using intermediate paths and a path merging graph to increase path samples and improve path reusing)


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PointContour: Interactive Surface Reconstruction on Point Cloud
Working with Yixin Zhuang, Ming Zou, Zhao Fu, Nathan Carr, Tao Ju
(A semi-automatic tool to generate surfaces via input point cloud and sketches drawn by users)


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Anisotropic Density Estimation for Photon Mapping
Fujun Luan, Lifan Wu, Kun Xu
Accepted to Computational Visual Media 2015
(An anisotropic filtering kernel for photon density estimation to handle anisotropic BRDFs)


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Seam Carving: Content-Aware Image Resizing
Course project of General Computer Science
(Reproduced an adaptive image resizing algorithm, based on SIGGRAPH 2007 paper Seam Carving)


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Mesh Simplification
Course project of Fundamentals of Computer Graphics
(Implemented a mesh simplification algorithm using quadratic error metric)


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